2D Engine v0.1.0
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This is the complete list of members for Application, including all inherited members.
AddBox2D(const EntityID &entity, const float x, const float y, const float width, const float height, const bool isStatic, const bool isTrigger) | Application | |
AddSprite(const EntityID &entity, const std::string filePath, const float width, const float height) | Application | |
Application(Board *board, bool renderDebug) | Application | inline |
GetScene() | Application | inline |
ImportSpritesheetLevel(const std::string levelPath, const std::string spritesheetPath) | Application | |
Input(float deltaTime) const | Application | |
Loop(float targetFPS) | Application | |
m_isRunning | Application | |
Render() | Application | |
Update(float deltaTime) const | Application | |
~Application() | Application |