2D Engine v0.1.0
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Application Member List

This is the complete list of members for Application, including all inherited members.

AddBox2D(const EntityID &entity, const float x, const float y, const float width, const float height, const bool isStatic, const bool isTrigger)Application
AddSprite(const EntityID &entity, const std::string filePath, const float width, const float height)Application
Application(Board *board, bool renderDebug)Applicationinline
GetScene()Applicationinline
ImportSpritesheetLevel(const std::string levelPath, const std::string spritesheetPath)Application
Input(float deltaTime) constApplication
Loop(float targetFPS)Application
m_isRunningApplication
Render()Application
Update(float deltaTime) constApplication
~Application()Application