2D Engine v0.1.0
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This is the complete list of members for SpriteSheet, including all inherited members.
AddTileId(int id, int xpos, int ypos) | SpriteSheet | |
ExportToFile(const std::string &exportFilePath) | SpriteSheet | |
GetSheetHeight() const | SpriteSheet | inline |
GetSheetWidth() const | SpriteSheet | inline |
GetTileIds() const | SpriteSheet | inline |
GetTileSetTexture() const | SpriteSheet | inline |
GetTileSize() const | SpriteSheet | inline |
Import(Board *board, SDL_Renderer *renderer) | SpriteSheet | |
Render(SDLLayer *const sdlLayer) const | SpriteSheet | |
SpriteSheet() | SpriteSheet | inline |
SpriteSheet(std::string fileName, int tileSize) | SpriteSheet | inline |
SpriteSheet(const std::string &prebuiltBoardPath, Board *board, SDL_Renderer *renderer, const std::string &spriteSheetPath) | SpriteSheet |