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2D Engine v0.1.0
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This is the complete list of members for SpriteSheet, including all inherited members.
| AddTileId(int id, int xpos, int ypos) | SpriteSheet | |
| ExportToFile(const std::string &exportFilePath) | SpriteSheet | |
| GetSheetHeight() const | SpriteSheet | inline |
| GetSheetWidth() const | SpriteSheet | inline |
| GetTileIds() const | SpriteSheet | inline |
| GetTileSetTexture() const | SpriteSheet | inline |
| GetTileSize() const | SpriteSheet | inline |
| Import(Board *board, SDL_Renderer *renderer) | SpriteSheet | |
| Render(SDLLayer *const sdlLayer) const | SpriteSheet | |
| SpriteSheet() | SpriteSheet | inline |
| SpriteSheet(std::string fileName, int tileSize) | SpriteSheet | inline |
| SpriteSheet(const std::string &prebuiltBoardPath, Board *board, SDL_Renderer *renderer, const std::string &spriteSheetPath) | SpriteSheet |