Size and scale of game world.
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#include <Board.hpp>
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| Board () |
| Construct a new Board object.
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| Board (const int tileSize, const int width, const int height) |
| Construct a new Board object.
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void | Render (SDL_Renderer *const renderer) |
| Render the grid tiles of the board.
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Size and scale of game world.
◆ Board() [1/2]
Construct a new Board object.
◆ Board() [2/2]
Board::Board |
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const int | tileSize, |
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const int | width, |
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const int | height ) |
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inline |
Construct a new Board object.
- Parameters
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tileSize | size of each tile in pixels |
width | width of board in grid units |
height | height of board in grid units |
◆ Render()
void Board::Render |
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SDL_Renderer *const | renderer | ) |
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Render the grid tiles of the board.
- Parameters
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◆ m_boardHeight
const int Board::m_boardHeight |
◆ m_boardWidth
const int Board::m_boardWidth |
◆ m_tileSize
const int Board::m_tileSize |
The documentation for this class was generated from the following files: