Box2D Collider Component.
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#include <Components.hpp>
Box2D Collider Component.
◆ OnCollisionEnter()
| void Box2DColliderComponent::OnCollisionEnter |
( |
| ) |
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inline |
◆ body
| b2Body* Box2DColliderComponent::body |
◆ bodyDef
| b2BodyDef Box2DColliderComponent::bodyDef |
◆ fixtureDef
| b2FixtureDef Box2DColliderComponent::fixtureDef |
◆ isTrigger
| bool Box2DColliderComponent::isTrigger {false} |
◆ onCollisionEnter
| std::function<void()> Box2DColliderComponent::onCollisionEnter |
◆ shape
| b2PolygonShape Box2DColliderComponent::shape |
The documentation for this struct was generated from the following file: