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2D Engine v0.1.0
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Sprite Sheet Component. More...
#include <Components.hpp>
Public Attributes | |
| SpriteSheet * | spriteSheet |
| int | selectedTileId = 0 |
| bool | importedSheet = false |
| bool | tileMapSizeError = false |
| bool | tileMapFileError = false |
Sprite Sheet Component.
| bool SpriteSheetComponent::importedSheet = false |
| int SpriteSheetComponent::selectedTileId = 0 |
| SpriteSheet* SpriteSheetComponent::spriteSheet |
| bool SpriteSheetComponent::tileMapFileError = false |
| bool SpriteSheetComponent::tileMapSizeError = false |