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2D Engine v0.1.0
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Transform Component. More...
#include <Components.hpp>

Public Attributes | |
| float | x {0.0f} |
| float | y {0.0f} |
| bool | hasParent {false} |
Transform Component.
| bool TransformComponent::hasParent {false} |
| float TransformComponent::x {0.0f} |
| float TransformComponent::y {0.0f} |