2D Engine v0.1.0
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Transform Component. More...
#include <Components.hpp>
Public Attributes | |
float | x {0.0f} |
float | y {0.0f} |
bool | hasParent {false} |
Transform Component.
bool TransformComponent::hasParent {false} |
float TransformComponent::x {0.0f} |
float TransformComponent::y {0.0f} |