2D Engine
v0.1.0
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Here is a list of all functions with links to the classes they belong to:
- a -
AddBox2D() :
Application
AddBox2DCollider() :
Scene
AddSprite() :
Application
AddTileId() :
SpriteSheet
Application() :
Application
Assign() :
Scene
- b -
begin() :
SceneView< ComponentTypes >
Board() :
Board
- c -
ComponentPool() :
ComponentPool
CreateEntityId() :
Scene
CreateSpriteSheetTile() :
Scene
- d -
DestroyEntity() :
Scene
Draw() :
ImGuiLayer
DrawRectangle() :
SDLLayer
DrawTexture() :
SDLLayer
DrawTextureSample() :
SDLLayer
- e -
end() :
SceneView< ComponentTypes >
ExportToFile() :
SpriteSheet
- g -
get() :
ComponentPool
Get() :
Scene
GetEntityIndex() :
Scene
GetEntityVersion() :
Scene
GetId() :
Scene
GetImGuiLayer() :
RenderingSystem
GetRenderer() :
SDLLayer
GetScene() :
Application
GetSDLLayer() :
RenderingSystem
GetSheetHeight() :
SpriteSheet
GetSheetWidth() :
SpriteSheet
GetTileIds() :
SpriteSheet
GetTileSetTexture() :
SpriteSheet
GetTileSize() :
SpriteSheet
GetWindow() :
SDLLayer
GetWindowTexture() :
RenderingSystem
- i -
ImGuiLayer() :
ImGuiLayer
Import() :
SpriteSheet
ImportSpritesheetLevel() :
Application
Input() :
Application
,
InputSystem
InputSystem() :
InputSystem
Instance() :
ResourceManager
IsEntityValid() :
Scene
Iterator() :
SceneView< ComponentTypes >::Iterator
- l -
LoadTexture() :
ResourceManager
Loop() :
Application
- n -
NewEntity() :
Scene
- o -
OnCollisionEnter() :
Box2DColliderComponent
operator!=() :
SceneView< ComponentTypes >::Iterator
operator()() :
TextureFunctorDeleter
operator*() :
SceneView< ComponentTypes >::Iterator
operator++() :
SceneView< ComponentTypes >::Iterator
operator==() :
SceneView< ComponentTypes >::Iterator
- p -
PhysicsSystem() :
PhysicsSystem
PreDraw() :
ImGuiLayer
- r -
Remove() :
Scene
Render() :
Application
,
Board
,
RenderingSystem
,
SpriteSheet
RenderingSystem() :
RenderingSystem
- s -
SceneView() :
SceneView< ComponentTypes >
SDLLayer() :
SDLLayer
SDLRender() :
RenderingSystem
SetStyle() :
ImGuiLayer
SpriteSheet() :
SpriteSheet
- u -
Update() :
Application
,
PhysicsSystem
- v -
ValidIndex() :
SceneView< ComponentTypes >::Iterator
- ~ -
~Application() :
Application
~ComponentPool() :
ComponentPool
~ImGuiLayer() :
ImGuiLayer
~RenderingSystem() :
RenderingSystem
~SDLLayer() :
SDLLayer
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1.10.0