2D Engine
v0.1.0
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Here is a list of all variables with links to the classes they belong to:
- a -
all :
SceneView< ComponentTypes >
,
SceneView< ComponentTypes >::Iterator
- b -
body :
Box2DColliderComponent
bodyDef :
Box2DColliderComponent
- c -
componentMask :
SceneView< ComponentTypes >
componentPools :
Scene
- e -
elementSize :
ComponentPool
entities :
Scene
- f -
filePath :
SpriteComponent
fixtureDef :
Box2DColliderComponent
freeEntities :
Scene
- h -
hasParent :
TransformComponent
height :
SpriteComponent
- i -
id :
Scene::EntityDesc
importedSheet :
SpriteSheetComponent
index :
SceneView< ComponentTypes >::Iterator
isTrigger :
Box2DColliderComponent
- j -
jumpSpeed :
InputComponent
- l -
leftPress :
InputComponent
- m -
m_boardHeight :
Board
m_boardWidth :
Board
m_isRunning :
Application
m_selectedEntity :
Scene
m_showColliders :
Scene
m_showGrid :
Scene
m_tileSize :
Board
mask :
Scene::EntityDesc
,
SceneView< ComponentTypes >::Iterator
- o -
onCollisionEnter :
Box2DColliderComponent
- p -
pData :
ComponentPool
pScene :
SceneView< ComponentTypes >::Iterator
,
SceneView< ComponentTypes >
- r -
rightPress :
InputComponent
- s -
selectedTileId :
SpriteSheetComponent
shape :
Box2DColliderComponent
spacePress :
InputComponent
speed :
InputComponent
spriteSheet :
SpriteSheetComponent
- t -
texture :
SpriteComponent
tileMapFileError :
SpriteSheetComponent
tileMapSizeError :
SpriteSheetComponent
- v -
viewportMousePos :
ImGuiLayer
- w -
width :
SpriteComponent
- x -
x :
TransformComponent
- y -
y :
TransformComponent
Generated by
1.10.0