2D Engine
v0.1.0
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Here is a list of all class members with links to the classes they belong to:
- a -
AddBox2D() :
Application
AddBox2DCollider() :
Scene
AddSprite() :
Application
AddTileId() :
SpriteSheet
all :
SceneView< ComponentTypes >
,
SceneView< ComponentTypes >::Iterator
Application() :
Application
Assign() :
Scene
- b -
begin() :
SceneView< ComponentTypes >
Board() :
Board
body :
Box2DColliderComponent
bodyDef :
Box2DColliderComponent
- c -
componentMask :
SceneView< ComponentTypes >
ComponentPool() :
ComponentPool
componentPools :
Scene
CreateEntityId() :
Scene
CreateSpriteSheetTile() :
Scene
- d -
DestroyEntity() :
Scene
Draw() :
ImGuiLayer
DrawRectangle() :
SDLLayer
DrawTexture() :
SDLLayer
DrawTextureSample() :
SDLLayer
- e -
elementSize :
ComponentPool
end() :
SceneView< ComponentTypes >
entities :
Scene
ExportToFile() :
SpriteSheet
- f -
filePath :
SpriteComponent
fixtureDef :
Box2DColliderComponent
freeEntities :
Scene
- g -
get() :
ComponentPool
Get() :
Scene
GetEntityIndex() :
Scene
GetEntityVersion() :
Scene
GetId() :
Scene
GetImGuiLayer() :
RenderingSystem
GetRenderer() :
SDLLayer
GetScene() :
Application
GetSDLLayer() :
RenderingSystem
GetSheetHeight() :
SpriteSheet
GetSheetWidth() :
SpriteSheet
GetTileIds() :
SpriteSheet
GetTileSetTexture() :
SpriteSheet
GetTileSize() :
SpriteSheet
GetWindow() :
SDLLayer
GetWindowTexture() :
RenderingSystem
- h -
hasParent :
TransformComponent
height :
SpriteComponent
- i -
id :
Scene::EntityDesc
ImGuiLayer() :
ImGuiLayer
Import() :
SpriteSheet
importedSheet :
SpriteSheetComponent
ImportSpritesheetLevel() :
Application
index :
SceneView< ComponentTypes >::Iterator
Input() :
Application
,
InputSystem
InputSystem() :
InputSystem
Instance() :
ResourceManager
IsEntityValid() :
Scene
isTrigger :
Box2DColliderComponent
Iterator() :
SceneView< ComponentTypes >::Iterator
- j -
jumpSpeed :
InputComponent
- l -
leftPress :
InputComponent
LoadTexture() :
ResourceManager
Loop() :
Application
- m -
m_boardHeight :
Board
m_boardWidth :
Board
m_isRunning :
Application
m_selectedEntity :
Scene
m_showColliders :
Scene
m_showGrid :
Scene
m_tileSize :
Board
mask :
Scene::EntityDesc
,
SceneView< ComponentTypes >::Iterator
- n -
NewEntity() :
Scene
- o -
OnCollisionEnter() :
Box2DColliderComponent
onCollisionEnter :
Box2DColliderComponent
operator!=() :
SceneView< ComponentTypes >::Iterator
operator()() :
TextureFunctorDeleter
operator*() :
SceneView< ComponentTypes >::Iterator
operator++() :
SceneView< ComponentTypes >::Iterator
operator==() :
SceneView< ComponentTypes >::Iterator
- p -
pData :
ComponentPool
PhysicsSystem() :
PhysicsSystem
PreDraw() :
ImGuiLayer
pScene :
SceneView< ComponentTypes >::Iterator
,
SceneView< ComponentTypes >
- r -
Remove() :
Scene
Render() :
Application
,
Board
,
RenderingSystem
,
SpriteSheet
RenderingSystem() :
RenderingSystem
rightPress :
InputComponent
- s -
SceneView() :
SceneView< ComponentTypes >
SDLLayer() :
SDLLayer
SDLRender() :
RenderingSystem
selectedTileId :
SpriteSheetComponent
SetStyle() :
ImGuiLayer
shape :
Box2DColliderComponent
spacePress :
InputComponent
speed :
InputComponent
SpriteSheet() :
SpriteSheet
spriteSheet :
SpriteSheetComponent
- t -
texture :
SpriteComponent
tileMapFileError :
SpriteSheetComponent
tileMapSizeError :
SpriteSheetComponent
- u -
Update() :
Application
,
PhysicsSystem
- v -
ValidIndex() :
SceneView< ComponentTypes >::Iterator
viewportMousePos :
ImGuiLayer
- w -
width :
SpriteComponent
- x -
x :
TransformComponent
- y -
y :
TransformComponent
- ~ -
~Application() :
Application
~ComponentPool() :
ComponentPool
~ImGuiLayer() :
ImGuiLayer
~RenderingSystem() :
RenderingSystem
~SDLLayer() :
SDLLayer
Generated by
1.10.0